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KINGS QUEST III - HINTS
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1994-01-22
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Problem:
The wizard keeps killing me! What am I doing wrong?!
You're obviously making him mad. Don't do that anymore.
But, if you don't know why you're making him mad, note what he says
when he kills you. He's usually pretty specific about what he
doesn't like.
You may be carrying items that bother him (the "starred" items), or
you may have been poking around in places you shouldn't, or you
may have gotten too many punishments (6), or you may have been
caught in a place he doesn't want you to be.
Problem:
The wizard keeps punishing me! How can I please him?
That's almost impossible, if you ask me. But, answer this: what
did he say when he punished you? He usually tells you what you
did wrong.
The wizard will punish you if you don't do a chore, (within three
minutes), that he has asked you to do.
The wizard will punish you if he catches you wandering around
Llewdor.
(He will only punish you, in this case, if you are carrying
"starred" items. If you are, then he will kill you.)
Problem:
The wizard won't let me leave the house! How can I explore?!
Did you notice that sometimes the wizard leaves? Either he goes
on a journey, or he goes to bed.
When the wizard announces to you that he is going on a journey,
or he is going to bed, use this time to thoroughly explore
the house, or countryside and gather useful items. Make sure
you return before he does!
Problem:
The wizard takes all my possessions and kills me! Can I hide them
someplace?
Hide your possessions under the bed in Gwydion's room.
Problem:
I'm tired of the wizard giving me chores!
The best way to avoid chores is to avoid the wizard.
Problem:
Sometimes the wizard journeys, or sleeps. How do I know when he'll
leave? How do I know when he'll be back?
Hint:
After you've been playing awhile, you'll notice patterns in the
wizard's comings and goings.
The wizard is "home" for 5 minutes (a bit longer if you had a chore
to do). He will be "gone" for 25 minutes, giving you plenty of
time to explore. Keep track of the time on your running clock.
Problem:
The wizard has eaten all the food and he's hungry again! Can I find some
food?
Hint:
You can obtain a bowl of porridge in the Three Bears' house. The
wizard will eat it. After that, there is no more!
Problem:
Can I ever get away from the wizard for good?!
Using magic, you need to turn the wizard into a cat.
You need to get the wizard to eat the "cat cookie." That will turn
him into a cat.
But first, you need to hide the "cat cookie" in something that the
wizard will eat.
Crumble the "cat cookie" in the bowl of porridge. The wizard will
not notice it and will eat the porridge. He will turn into a
cat, forever!
Problem:
Can I do anything with the black cat?
If you can "catch" the cat, you can get some fur. You could use it
in a magic spell.
Move close to the cat and try to "catch" him. You may have to try
several times before you succeed. Get some fur for use in a
magic spell.
Problem:
The black cat gets in my way. Can I move him?
Try "kicking" him...seriously! Don't worry; he's not a nice cat.
Problem:
Are the chickens of any use?
If you can "catch" a chicken, you can pluck a feather. You could
use it in a magic spell.
Move close to a chicken and try to "catch" her. You may have to try
several times before you succeed. Pluck a feather for use in a
magic spell.
You can "catch" a chicken and pluck a feather for use in a magic
spell. You can also "hear" the chickens "talk" to each other
and reveal interesting information when you have the magic
dough in your ears.
Problem:
I suspect there's a hidden room in this house. Am I right?
In the wizards study, notice the books? "Look" at the books. You
will discover something.
If you "look" at the books in the wizard's study, you will discover
a metal lever behind one of them. Move the book, pull on the
lever and see what happens!
Problem:
There is a cabinet in the wizard's study, but it's locked! Is there a
key somewhere?
The key is on top of the closet in the wizard's bedroom.
Problem:
I understand that there is a magic map in the wizard's house, but I can't
find it!
The magic map is behind the clothes, in the closet, in the wizard's
bedroom.
Problem:
I found the magic map! Problem is, it's full of empty squares. What do
I do with it?
The magic map does not reveal rooms in the wizard's house. You need
to travel elsewhere for it to start working. It will show
places that you have already been to, not places you have yet to
discover.
Once the magic map begins to reveal places you've been to (not the
wizard's house), you can use it to instantly transport yourself
to those areas. The map serves a dual purpose: it can keep
track of game mapping for you, and it also transports you
around.
NOTE: The magic map only reveals the game region you're
currently in.
Problem:
I know that I can perform magic, but I am confused as to how to begin.
Hint:
Begin by studying the magic spells at the back of your King's Quest
III booklet. Note the ingredients and implements you need to
gather. Study the directions for preparing the spell. During
your explorations, try to determine where a spell could be
used.
Make sure, before you begin preparing a magic spell formula, that
you have all the ingredients and implements you need for that
particular spell. It means death if you make a single mistake.
Study the magic spells carefully. Gather all the ingredients and
implements that you need. The magic spells can only be done in
a particular place; the wizard's laboratory. Be very cautious
when actually "preparing" the spells. A single mistake can mean
death!
Problem:
I found a magic spell book! How can I use it?
The magic spells at the back of your King's Quest III booklet are
the only spells you can decipher from this old magic spell book.
Notice the Roman numerals at the bottom of the pages...
The old magic spell book is numbered with Roman numerals. You will
notice that the magic spells at the back of your King's Quest
III booklet are also numbered with Roman numerals. To begin
preparing a magic spell: "turn to page II" for example. Now,
you will be able to begin preparing that particular spell.
Problem:
I can't seem to prepare the magic spells without dying! What am I doing
wrong?!
Before beginning to prepare any magic spells, make sure that you
have all the ingredients and implements you need.
Make sure that you perform the directions to the magic spells in
the correct order.
Type the directions to the magic spells in the correct order and
precisely as you see them in the King's Quest III booklet.
Make sure that you have all the ingredients and implements that
you require. Check for spelling errors before pressing ENTER.
Problem:
I can't seem to prepare the magic spells without dying! What am I doing
wrong?!
The Countryside of Llewdor
Problem:
I saw Medusa in the desert! She turned me into stone! How can I deal
with her?
Hint:
You can use a mirror. If she sees herself, she will turn into
stone.
You can find a mirror in the wizard's bedroom. If you "show" it to
Medusa, she will turn to stone. Don't look at her, though.
Problem:
A couple of bandits stole my possessions! Can I ever get them back?
Hint:
The bandits' hideout is located in the oak tree with the fallen
acorns.
Reach into the hole at the base of the oak tree, and you will pull
on a rope that is hidden inside. A rope ladder will come down.
Climb in to the bandits' hideout.
Problem:
How can I avoid the bandits?
Hint:
The best way to avoid the bandits is to stay at the edge of the
screen for a quick getaway until you're sure they won't appear.
Hint:
Later in the game, you can also use your magic stone to avoid them.
Problem:
I entered the tavern and saw the bandits. Am I supposed to do anything
with them?
Hint:
There's not much that you can do with them in the tavern.
Hint:
Wellll, wait. If you turn yourself into a fly and then fly into the
tavern, you can overhear them reveal the location of their
hideout.
Problem:
I found the bandits' hideout! Unfortunately, a bandit pushed me off the
porch to my death!
Hint:
Sometimes the bandit sleeps.
If you're lucky, you can catch the bandit asleep in the hideout.
Better hurry, though. He might wake up!
Problem:
Do I have anything to fear from the Three Bears? Can they help me?
Hint:
The answer to this is "yes" and "no." "Yes," you should be wary of
the Three Bears, but "no," they won't seriously harm you. And,
"yes," they can help you, but "no," they don't do it willingly.
It's best to avoid the Three Bears. Wait until they are not home.
Enter their house. You can obtain a bowl of porridge and a
silver thimble.
Problem:
I want to buy something at the store, but I need money! Help!
Hint:
You will find a coin purse with gold coins in the bandits'
hideout.
If you spent all your money in the tavern, then tough luck!
Sailors
Hint:
I'd be careful of them swabbies if I was you! Aye, they can help
ya, bucko.
You need to travel across the ocean. They can help you there.
"Talk" to the sailors.
If you "talk" to the sailors, they'll ask for money in return for
passage on their ship. Give them money.
Problem:
I see a ship, but I can't board it! An old sailor stops me.
I'd be careful of him if I were you!
You will never get past him.
You will have to find another way to board the ship. Go in the
tavern.
Problem:
How can I enter the cave with the spider web? A big spider wants to eat
me!
Please enter selection:
Problem:
I know I'm supposed to find an eagle tail feather, but where? How?
Problem:
As I walk the countryside of Llewdor I notice little animals. Can I
talk to them? Can I catch them?
Problem:
What do I do with the mummy? Is there something special about him or
his coffin?
Hint:
The answer is "no" to both questions.
Hint:
However, you can "hear" pairs of animals "talking" to each other if
you have have the magic dough in your ears. They may reveal
interesting information about you.
Problem:
How can I enter the cave with the spider web? A big spider wants to eat
me!
You need to turn into an eagle.
H ... Another Hint
X ... Exit to Catagory Selection Menu
Please enter selection: h
Hint:
If you turn into an eagle, you can kill the spider.
Problem:
How can I get mud from the stream?
The magic spell recipe calls for a "spoonful of mud." You need a
spoon.
You need a spoon to get the mud. You can find a spoon in the
kitchen of the wizard's house.
Problem:
Okay, I'm stumped! Where do I find a thimbleful of dew?!
You can find dew in the flowers of Mama Bear's flower garden.
Problem:
I see acorns on the ground below a large oak tree, but I can't seem to
find any dried ones.
Move around. Try to "get" acorns in different areas.
You can only find the right acorns in one spot. Keep moving around
until you hit that spot.
Problem:
I want to get a cactus in the desert, but they are all too thorny.
There is a cactus that you can get.
In each desert room, "look" at the cactus. In one place, you will
find an unusual cactus. You can get it.
Problem:
I can't find mistletoe anywhere!
The mistletoe is on a tree below the seaside town.
Hint:
The ship will not come until you've met the oracle.
Problem:
No matter where I go, the wizard seems to find me. Can I get away from
him by escaping on the ship?
No. That won't help. The wizard will find you.
You need to get rid of the wizard first.
The Ship
Problem:
I want to go swimming from the beach. Can I get rid of the shark?
Hint:
I'm afraid not.
There's no way to get rid of the shark.
But, look on the bright side, there's no reason to swim in the ocean
again!
That's all the hints for this problem, thanks for participating!
Problem:
The pirates stole my possessions! Where did they put them?
Have you explored every room on the ship? Be observent. You might
notice a hiding place.
Your possessions are in the captain's quarters.
Your possessions are hidden in the chest in the captain's quarters.
Problem:
The pirate captain keeps catching me in his quarters! I want to explore
it. Help!
Be patient. Keep trying.
The captain is not always in his quarters. Sometimes you can enter
it and he won't come. Save your game first!
Problem:
The pirates threw me into the hold! How can I get out?
See the rope ladder? See the big crate below it? If you could only
get on the big crate...
You need to find something to help you get onto the big crate below
the dangling rope ladder.
You can find a small box in the hold. Get it and set it next to the
large crate below the dangling rope ladder. Jump on the small
box, then jump on the large box. Then, jump to the ladder.
Problem:
The pirates made me walk the plank! How can I avoid this?
By avoiding them!
Seriously, that's the answer. You need to avoid them whenever
possible. Make sure you have a couple of "saved games" here.
Problem:
I want to explore the crew's quarters, but a pirate keeps nabbing me!
Keep trying. Sometime he may not be there.
There are times when the pirate is not there. Then you can explore
that area. Save your game first!
Problem:
Can I ever get into the galley?
If you do the right thing, then yes, you can explore the galley.
You can only explore the galley if you put the pirates to sleep with
the "sleep" spell.
You won't find anything of interest there, though.
Problem:
How do I know when to leave the ship? Does it ever get to land?
Yes. Eventually, it will come to land.
You will hear the pirates shout "Land ho." That is one way to know
that you are near land. A little later, you will hear "drop
anchor." Then you know you are there.
If you have the magic map, another way to monitor your progress is
to periodically "look" at it. You will see a tiny ship (which
is you), travelling across an ocean toward land. When that tiny
ship reaches land, you are there!
Problem:
How can I escape the pirate ship?
One way is to jump off the ship from the lower deck.
Another way is to turn yourself into an eagle or a fly and fly off
the ship.
The best way is to put the pirates to sleep using your "sleep" spell
and then jump off the ship.
Problem:
Can I do anything with the mice in the hold? Can I catch them?
N ... Next problem
H ... Hint display
X ... Exit to Category Selection Menu
Please enter selection: h
Hint:
No, you cannot catch them. But, they are important.
It is important that you "listen" to them "talk."
If you have the magic dough in your ears, then you can "hear" them
"talk" to each other. They will give you some very important
information.
When you "hear" the mice "talking," via your magic dough, you will
learn of a buried treasure chest. The mice will tell you where
to find it. NOTE: if you do not "hear" the mice tell you this,
then you cannot find the treasure chest.
Problem:
I have a shovel and find that I can "dig" holes on the beach. What am I
digging for, and where is it?
The treasure is buried five paces to the east of the lone palm tree
on the small beach. Walk in "slow mode" to be able to count
your steps. Then dig.
If you had put the pirates to sleep on the ship using the magic
"sleep" spell, you would not encounter a pirate here. But now,
there's nothing that you can do about it.
Problem:
Okay! I give up! How do I get past the abominable snowman?
You could try to "poof" past him using your magic stone.
Or, you could try to fly past him by turning yourself into an eagle
or a fly.
If you do not have a magic stone, and you used up all your magic
rose essence, then you have no way of getting past the snowman.
You're stuck!
5 ... The Kingdom of Daventry
I'm at the foot of the mountains, by a cave entrance. Can I climb back
up the mountains?
No. The mountains are too steep here.
Problem:
I met an old gnome in a rocking chair. What do I do with him?
Talk to the gnome.
If you talk to the gnome, he will tell you what's been happening
around Daventry.
You need to rescue your sister, Princess Rosella, first.
You need to kill the dragon and rescue Princess Rosella first.
Problem:
I see the Princess tied to a stake, but I can't get to her! The dragon
burns me to death!
Turn yourself invisible by using the invisibility ointment. If you
don't have it, then too bad!
Problem:
Well, I figured out how to get around the dragon, but now I'm stuck. How
do I free the Princess without him noticing?
You can't free the Princess without him noticing. You have to kill
him.
You have to use magic to kill the dragon.
If you create a storm here, lightning will kill the dragon.
If you don't have the storm brew, then I'm afraid you're out of
luck. Without it, you can't kill the dragon and you can't
rescue the Princess.
Problem:
Okay, Iv'e got the Princess and she's following me. Now what?